Sunday, February 1, 2015

16-Bit Adventurer

I first became acquainted with Fez, a digital-only game, while watching Indie Game, The Movie, a film about the creation and release of Super Meat boy, as well as Fez itself; so as to keep the indie ball rolling. The fascinating movie, showed the development of the game, which is in fact, a peculiar mix between 2d vis a vis 3d worlds.

Like most indie games which have become bestsellers, the game's creator, Phil Fish, came up with a novel way to show a cute 16-bit world; to allow it to become 3d, and enable the player to explore the Mario-like worlds, filled with all kinds of platforming, puzzles and nifty, throw-back music. In fact, Fish spoke of making the Fez experience a friendly one, a place for the player to enjoy. There are four perspectives, and you can jump in one, and land on the next.

The game's mechanics match, in fact, the quality of the design. Gomez is a cool little snow-white character with a red fez hat, who has to collect yellow cubes, in order to restore balance to the flora-decorated, fauna-inhabited world. The bright skies change from within the colors of the spectrum for a winning effect. A bright light with an electronic voice lets our tiny hero learn some basic directions.

In spite of some back-tracking, Fez surely wins you over with its charm. Even when you start playing, the game has a wink at electronics in store for us. The fact that its development has been documented for history to witness, makes the game even more special, since you know that it took blood, sweat and tears to make it happen.