Sunday, May 20, 2012

Warfare in a Virtual Setting

Six Days in Fallujah, a game which was set against the backdrop of "Operation Iraqi Freedom," became controversial for the simple fact that it explored a recent war scenario, and was promptly pulled off the shelves by its publisher, Konami. The US Marine Corps had actually asked developer Atomic Games to produce the game.

Yet the reality of war games in quite different. Instead, and breaking all records, is the Call of Duty: Modern Warfare series, whose nonsensical plot has been summarized succinctly by Russian game site Absolute Games; "their inflamed imagination drew a very alternative Russia. Here, there are printed magazines 'vodka drinker' and 'duck hunter,' Kamchatka shares borders with Norway, an ambulance is marked number "04" wrongly, the police personnel are M-240, and in the middle of Red Square are monuments erected to terrorists, who almost unleashed a nuclear apocalypse. This documentary untruth could only be appreciated by fans of stereotypical series like 'Alias' and '24'."
What occurred with Six Days in Fallujah demonstrates the "extended adolescence" the game industry wishes to promote for gamers. Consider that, in a lab setting, in fact; "Currently, the Department of Defense is testing Virtual Iraq - one of three virtual-reality programs it has funded for P.T.S.D. treatment, and the only one aimed at 'ground pounders'."
The CoD:MW series has become the new Counter-Strike, which is to sadly say, the new top fps with online multiplayer. While the Battlefield series is also caught in a CoD-like frenzy, game series like Arma, Operation Flashpoint and SOCOM,* tell the reality of war in less juvenile ways. Yet these games lack marketing punch and remain in obscurity.This revisionary history is different from, say, medieval fantasy, as it denies that the land which deploys these forces is involved in many conflicts all over the world, resuscitating instead an anachronistic war which belongs in history books.
Regarding Cod:MW and Battlefield 3, a group of real soldiers gave their opinion, one of which stated; "No enemy is going to stand out in the open for you to easily shoot, but most of the time enemies in these games like to stand in front of my weapon. Soldiers learn to cover each other and work as a team covering all line of fire while maintaining a dominant position and then maneuvering to pin the enemy with fire." *As well as Ghost Recon, which is stuck in the middle.