Most gamers in their thirties, like myself, have been playing games for around fifteen years, and in the past, experienced such classics as Mario and Sonic. As it happens, yours truly wrote for a vintage-gaming site years ago. So a game which brings back youthful memories, is more than welcome indeed. Enter No More Heroes: Heroes' Paradise, a port of the popular Wii game, with additional content. Meet Travis Touchdown; you know, just your regular trendy assassin with a beam katana.
The objective of the game, is to defeat the top ten assassins who outrank you on the UAA contract killers hierarchy, and reach the number one spot, through gloriously over-the-top battles. But that is not all, as this is also an open-world game. To fight each adversary, you need to pay an entry fee, so you must carry out smaller assassination missions, and partake in some hilariously mundane jobs, to gather cash. Plus, you get to move around in a sweet motorcycle, and purchase clothes and weapon upgrades.
The gameplay itself is a throwback to games of generations past, with precision button mashing, collectable items, high-scores, and laborious boss battles; all of them memorable. Even without the PS3 Move peripheral, and simply using the dualshock 3 gamepad, this is one of the most unique and creative control schemes you can find on Gen 7 consoles, while being a bit less organic than that of Nintendo's own Wii.* Add to this the wrestling moves, and you are looking at one tough Otaku.
No More Heroes: HP is chock-full of references to other titles in gaming history, and the very design of the game itself, as seen in the menus and in-game effects, is graced by vibrant audio-visual nostalgia, making you recall the days of classic game consoles. The game also pays homage to the film Kill Bill; after all, you are a hitman with a death-list to complete, and the battles usually get humorously bloody; of course, that movie was also a collage of Japanese references itself. There are also various versions of this game, since the visuals have been improved for the ports, and bosses have been added from the Wii's sequel to this game. The Anime-flavored cut-scenes are also a joy to watch.
Santa Destroy, the sunshiny town where the game takes place, comes alive as you progress, with various things to do, reminding me somewhat of the original Crazy Taxi. Even the motel room which our contract killer occupies, is a place of interest; you can access your card collection, pet your cat, watch TV; where you can play a game within a game, check out the fridge, change clothes; this is after all, a fashionista-killer, and of course, save your progress in the game, by using the toilet. There are even humorous calls from the video rental shop, asking our suave hitman to return his steamy tapes in time.
And what to say of the excellent electronica soundtrack, composed by Masafumi Takada and Jun Fukuda. It was released as a three-cd set, and included such great tracks as Do Not Destroy, which is Travis' living room music, Gorgeous Blues, the addictive open-world, bike music, as well as several variations of the motif from Beam Katana Chronicles, the main theme from No More Heroes. Perhaps these tracks could help uncover who is the man wielding the laser blade, as I feel Travis is no cipher at all; though depicted in a quirky way, he has clear motivations; to find a suitable challenger, to fight a battle that will put him to the test. He does, as well, have a soft spot for Sylvia Christel, his flirtatious, passive-aggressive supervisor.
Being the first Suda51 game I have played, it was a thrill to experience the work of a true game auteur, a visionary of which there are but few not just in games, but in artistic expression. Along with Hideo Kojima, Fumito Ueda, Yu Susuki, Keiichiro Toyama, Hideki Kamiya, Tetsuya Mizuguchi and Masayoshi Kikuchi; Goichi Suda, the creator of No More Heroes and Killer 7, is one of the great talents-for-export to have come from Japan. Just about the most fun I've had since Pac-Man; in one word, Moe! *Except for one minor glitch.