As I was playing the first chapters of Uncharted 2, another PS3 Exclusive, my older brother remarked "this is just like a movie," and he made a solid point indeed. Naughty Dog are masters at walking the fine line between film and game. For one thing, the game is built around setpieces, in the same manner of a motion picture. With wonderfully written cutscenes, the point I've been making throughout this blog, that "games are movies," is alive and well.
The visuals are rather inventive, making special use of camera angles, and the dialogue from the team banter is just phenomenal, right out of a polished screenplay. Arguably the pinnacle of the series, this sequel reminds me of Mass Effect 2, from that competing console, in that this was also the standout episode in such series. Add the obligatory globe-trotting aspects and you have a winner in your hands.
The parkour style gameplay marks a trend in recent games, in which everyone is a monkey man who can scale just about any wall. But the game's charms somehow allow for enough willing suspension of disbelief to pull off a marvelous experience. This type of freedom is at times more welcome, in the opinion of this reviewer, than the by now utterly boring sandbox style gaming. In fact, the game shines during exploration as opposed to combat. However, the multiplayer component takes eons to start on a decent connection.
The bad guy du jour here is Soviet, of course; even seasoned companies can't avoid that trope. Since I have wasted enough digital ink on that subject, I refer you to this excellent article. There seems to be a certain nagging problem with the Greatest Hits edition. 200 megabytes in updates and the trophies just seemingly don't work; truly pitiful. You try to support the industry by buying brand-new and this is what you get. Yet the quality of the game more than redeems this scenario, of course.